SwiftyImage
The most sexy way to use images in Swift.
Features
- Create images with method chaining
- Gradient fill and stroke
- Create and manipulate images with CGContext
- Combine images with
+operator - iOS support
- macOS support
At a Glance
Creating Images
UIImage.size(width: 100, height: 100)
.color(.white)
.border(color: .red)
.border(width: 10)
.corner(radius: 20)
.imageUIImage.resizable()
.color(.white)
.border(color: .blue)
.border(width: 5)
.corner(radius: 10)
.imageCreating Color Overlayed Image
let image = UIImage(named: "myArrow").with(color: UIColor.blueColor())Getting Started
SwiftyImage provides a simple way to create images with method chaining.
Step 1. Start Chaining
Method chaining starts from UIImage.size() or UIImage.resizable().
UIImage.size(width: CGFloat, height: CGFloat) // ...
UIImage.size(size: CGSize) // ...
UIImage.resizable() // ...Step 2. Setting Properties
You can set fill color, border attributes, corner radius, etc.
UIImage.size(width: 100, height: 100) // fixed size
.color(.white) // fill color
.border(color: .red) // border color
.border(width: 10) // border width
.corner(radius: 20) // corner radiusUIImage.resizable() // resizable image
.color(.white)
.border(color: .lightGray)
.border(width: 1)
.corner(radius: 5)Step 3. Generating Image
Use .image at the end of method chaining to generate image.
imageView.image = UIImage.size(width: 100, height: 100)
.color(.white)
.border(color: .red)
.border(width: 10)
.corner(radius: 20)
.image // generate UIImageMethods Available
Starting Method Chaining
-
.size(width: CGFloat, height: CGFloat)Starts chaining for fixed size image
-
.size(CGSize)Starts chaining for fixed size image
-
.resizable()Starts chaining for resizable image
Setting Properties
-
.color(UIColor)Sets fill color
-
.color(gradient: [UIColor], locations: [CGFloat], from: CGPoint, to: CGPoint)Sets gradient fill color
New in version 1.1.0
-
.border(width: CGFloat)Sets border width
-
.border(color: UIColor)Sets border color
-
.border(gradient: [UIColor], locations: [CGFloat], from: CGPoint, to: CGPoint)Sets gradient border color
New in version 1.1.0
-
.border(alignment: BorderAlignment)Sets border alignment. Same with Photoshop's
available values:
.inside,.center,.outside -
.corner(radius: CGFloat)Sets all corners radius of image
-
.corner(topLeft: CGFloat)Sets top left corner radius of image
-
.corner(topRight: CGFloat)Sets top right corner radius of image
-
.corner(bottomLeft: CGFloat)Sets bottom left corner radius of image
-
.corner(bottomRight: CGFloat)Sets bottom right corner radius of image
Generating Image
-
.imageGenerates and returns image
Play with CGContext
SwiftyImage also provides a simple method to create or manipulate images with CGContext.
Creating Images
let image = UIImage.with(size: CGSize(width: 100, height: 100)) { context in
UIColor.lightGrayColor().setFill()
CGContextFillEllipseInRect(context, CGRect(x: 0, y: 0, width: 100, height: 100))
}Manipulating Images
let newImage = oldImage.with { context in
UIColor.lightGrayColor().setFill()
CGContextFillEllipseInRect(context, CGRect(x: 0, y: 0, width: 100, height: 100))
}Image Operator
You can easily combine multiple images with + operator.
let backgroundImage = ...
let iconImage = ...
let combinedImage = backgroundImage + iconImageInstallation
pod 'SwiftyImage', '~> 1.1'Playground
Use CocoaPods command $ pod try SwiftyImage to try Playground!
License
SwiftyImage is under MIT license. See the LICENSE file for more info.



